Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.
As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.
I started working on Unexplored 2 as an intern, but was there to stay as part of the core team. During my internship I wrote my Bachelor thesis on evoking emotions in generated levels, which has been published in AIIDE-WS 2018.
I've been responsible for graphics programming, the world map visualisation, UI and controls implementations. Additionally, I've worked on level generation and gameplay programming.


